This is exactly equal to the values you measured.Īs a side note, strictly speaking we'd have to consider the rounding error when inferring the gross damage. ![]() Now, let's see what the model predicts for the other values: So your set "No defense items" translates to:Ģ753 = Gross Damage / 2 Gross Damage = 5506 ![]() Net Damage = Gross Damage / ( 1 + Sum of Defense bonuses )Īs you thankfully posted in the beginning, you start of with +100% Defense bonus from the respective skill. The result is rounded to the nearest integer. Different sources of Defense stack additively. What happens here is quite simple, gross damage is divided by Defense, with 100% being the default defense value. I've managed to identify the model the game uses to calculate the damage based on it, and am glad to announce that all the presented data is consistent with the model. Thank you a lot for your effort to collect this data. At least, where im at (wave 6105) it does. Oh, and bosses increase in 2 damage per 5 waves (after you have 100% "Castle Wall Defense" skill). But its something that has to be tested more. +25% could be better though than items that increase dmg to individual units, for example the crit to archers. Look at it this way: Power Glove does +15% increase to ALL dmg, so in essence it trumps both those items since you are able to kill faster than you can minimize dmg taken. So in reference to "worth," +13% Defense is a no versus other items. after many more tests on different waves, the stats above stay true. Hope this helps and let me know on your thoughts or possible data you have collected. And as mentioned, i will not be doing that lol )Īlso, notice "Siege Defense" had zero effect on bosses which makes me believe this works ONLY against siege weapons (catapults, battering rams, etc). Unfortunately, there's no way for me to collect more data unless i reset my game to play with the "Castle Wall Defense" Skill. This is a very common formula for devs to use in games for armor or defense stats. In other words, the more you increase your "Defense" stat, the less benefit you gain out of it. Its hard to tell, but its possible there is a diminishing return to this statistic. I would replay with the same defense boosts to double check consistencies, and trust me, it was very consistent. I did this all on my phone but was easy to track since the enemy wave had only slow melee units when the boss spawned and would just pause the game on each hit. ![]() I would subtract between each hit to see the Boss's Attack Damage stat. I did this very simply: run the same boss wave over and over, and track my HP on each hit the boss lands on me for 4 hits. BUT, i did collect data on the Defense items to see how they apply. First off, i already have the skill "Castle Wall Defense" maxed at 100% and have zero intentions to reset my game to collect data for that haha. So, there have been more and more questions asking how Castle Defense is applied.
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